Task Cat
Task Cat is a personal project and case study addressing the prevalent mental health concerns among young adults and students. Recognizing the importance of establishing healthy habits early on, I embarked on creating a mobile app solution enriched with gamified elements.
My role involved conceptualizing and designing Task Cat to offer a fun and supportive platform for building healthy habits among young adults and teens. Task Cat aims to empower young adults to adopt lifelong wellness practices.
UI/UX Design
Visual Design
Figma
Photoshop
The Foundation: User Research
In the foundational stage, I delved into secondary research to gain insight into the youth mental health crisis and the significance of fostering positive habits in the context of a post-COVID social landscape.
I embarked on user interviews with a demographic of young adults who either expressed interest in or were currently using habit tracking apps. Through these interviews, it became apparent that young users are eager to develop healthy habits, provided that the process is engaging and stress-free. However, I discovered a common thread among existing habit tracking apps—they lack the adaptability and playful elements necessary to keep their audience engaged.
Defining Solutions
Establishing Visual Design
Initially, the app featured habit tracking through checklists, which users found too rigid. They expressed a desire for more flexibility in tracking methods.
Initially, the app featured habit tracking through checklists, which users found too rigid. They expressed a desire for more flexibility in tracking methods.
By tailoring habit-building into interactive “quests” and employing captivating UX writing, the app introduces a fresh perspective enhanced by companion selection, rewards and charming illustrations
By tailoring habit-building into interactive “quests” and employing captivating UX writing, the app introduces a fresh perspective enhanced by companion selection, rewards and charming illustrations
In the onboarding phase, my aim was to make account creation both simple and enjoyable. However, some users perceived it as overly open-ended, leading to feeling overwhelmed upon encountering an empty home page.
habits. This addition helps users take initial steps with ease, alleviating any sense of constraint and ensuring a smoother, less intimidating start.
Next steps & takeaways
Designing with a focus on creating positive impact is crucial to me. I've discovered that working within constraints often leads to innovative solutions, like incorporating gamified and playful elements. Through this project, I've realized the potential of gamification in promoting positive habits and well-being in a friendly manner.