Project Research
For this project, I conducted competitor analysis and user research to gain insights into our target audience, which consists of individuals who enjoy cozy, casual, and slightly competitive cooperative games. This research allowed me to define the game's graphics style, level design, and key features that would resonate with our target users.
BUILDING STRUCTURE
Upon establishing the gameplay and user experience, it became evident that developing user flows for both single and multiplayer enthusiasts was essential. Drawing insights from various single-player and multiplayer games, as well as split-screen mechanics, played a pivotal role in shaping my direction. These insights helped to identify strategies for Camping Cooks to effectively structuring the game.
Character Selection
Since the game primarily operates as a single-player experience, I recognized the importance of designing an intuitive "onboarding", which is basically the character selection screen.
The arrangement of information, such as skills, stats, and splash art, plays a crucial role in helping users make informed decisions.
In-game navigation
I prioritized the development of a user-friendly interface that allows players to easily access quests, inventory, and the map as they explore the game's world.